![]() Mid on Mirage is what makes the map so cohesive. Typically, only one defender needs to be in the B site so the others can play around the much more traveled Mid. If the T’s manage to split the site through Apartments and Catwalk at the same time, it’s a much easier take. While T’s can rush through Apts, early Incendiaries and HE Grenades make it difficult. As such, CT’s must frequently swap up how they play A in fear of getting run over.ī site is a much longer rollout with entrances through Apartments and Catwalk. Grenades can be thrown over the Ramp walls or from within Palace to block off and clear almost every location on site. If the pace is slowed down, Mirage A provides one of the most meticulous full site executes in CS:GO. There are three main routes that opposing teams meet at with multiple points of contact within each one.Ī site is a fast rollout for both teams, allowing for very quick plays through Ramp or Palace. This fan favorite follows the standard conventions for most CS:GO maps. Mirage is the only one of the CS:GO maps to have never left the active duty, competitive rotation. Common Callouts, Image Credit Total CS:GO
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